I am often reminded of the old saying “When you are in balance, everything else falls into place.
I guess balance is the key to the whole game. Balance is the fundamental component of the game. The way you have it, you have balance in your mind. If you don’t get too close to it, you may as well not get to it. Balance is like a game, and it works pretty well. You have to make up for it, and if you take a little bit of money out of it, you can have a little bit of a better game.
In the original Deathloop, the entire game was played in a single day. This is what I mean when I say that balance is the fundamental component of the game. This means you have to keep the entire game in check. This means you have to get the most out of your day. At the end of each day, you have to do what is best for the game, and if you don’t you will find yourself in a bad situation.
In the original Deathloop, the ending was a long, drawn-out, depressing, and frustrating process of killing everyone and putting on a bad game. It wasn’t a game in the traditional sense. In Deathloop, there was always a good ending to the game. The player’s job was to find that. If you are patient, find the best ending. If you take the time, you will find one.
The process of finding the best ending in the original Deathloop was the same thing every day, and that was a real pain in the ass. The people who did the work to find the best ending were the same people who did it every day. But with the new version of the game, there is no longer work to be done. The end is always, always, always the same.
There will be a set of endings, but they are not the only endings. The game will not tell you after you win the game that, “Well, that was the best ending for you!” Well, you will be going on a journey and you will discover new ways to get your points. Your ultimate goal is to end up with 50% of the points from all the endings that you have. That is the end of the story. The game will never end.
There’s not really a balance formula to this game, just an ending. There are some very cool endings in the game, but the ones that stand out are the ones that are the kind of endings that I’m talking about. As a side-character, I’m pretty sure that a lot of people’s favorite stories in the game will end with Colt making friends with a girl, getting a new motorcycle, and getting a hot meal, all within the first few hours of the game.
It is a very simple formula. The end of the story is the end. There are no more characters. No more plot. Just the end.
Yeah. The end of the story is the end. The game is just the ending. Maybe if Colt had a girlfriend, he’d have some more story to tell. Or maybe he’d have more friends. Or maybe the game would end differently.
I don’t know. Maybe I’ll start thinking about Colt now, instead of just the end.