controllable variables are the things that the company can control, such as the number of seats, position of a seat, number of people sitting together, or how many different types of chairs are available.
When it comes to company’s efforts to get a particular target to buy or not buy a product, the controllable variables are the things that the company must ensure that a target will or won’t buy. The company must pay attention to these controllable variables to get a particular target to buy its product, or it won’t. In fact, the company may not be able to influence the controllable variables at all.
When I’m finished with the story, I’ll be on the other side of the screen, and I’ll be scrolling through a variety of content. And that’s it. The first couple of days are my favorite part, but I’m not doing much on the other side of the screen.
The company has been putting together a variety of content for the month, and it is now being displayed in a series of menus that are displayed on the screen. Each menu has a different theme, and the developers have to work together to make them work together too. I’m not sure what the theme is, but it is definitely some kind of “pop-up” that you get to choose from.
The game is being made by the company and is not made by me. I am simply giving them my input.
As a developer, I am more than willing to give feedback and look at the game through the eyes of a consumer, but I have to admit that I can get a bit worried when I see the menus and see how each one is different, too. Then I have to go through each menu trying to figure out what to do, which seems unnecessary and inefficient. Then I have to go through each menu and try and figure out how to make these changes.
Yeah, yeah, it’s a bit like trying to get a teenager to take a red pill after a few days of taking the blue pill. You can try to make them feel like they can’t fail, but it’s all a bit too easy. I can’t seem to get over the fact that the company didn’t do their own prototype or make a video game, so they had to come up with something for us to play. That seems like a bit of a cop-out.
Although the game is made to try and make us feel like we cant fail, it is also very aware of the way we are made. The company even uses the term “controllable variables” to describe the things in the game that we can alter and change to try and make us feel like we can’t fail. The game is then able to figure out which changes will work, and when to change those to make us feel that we can’t fail.
It’s a really neat concept, but its very, very complicated. If I try to use it, when I see a big poster that says the word “scavenger” on the poster’s name, I get confused, because “scavenger” is just a name and it’s a very large word that’s not really a word.
I can understand that a person with a lot of wits is a little bit more paranoid than me. So I guess in a lot of ways, the main thing that the company is trying to accomplish is to figure out which variables are controlling which changes to make to make the game feel realistic. The main idea here is that each of the changes that were made to make these things feel realistic.